📺Current Status
Updated: 04.09.2024
PvE Perks, Skills and New visual implemetation - 04.09.2024
Backend: We're primarily focusing on the Telegram bot. We've successfully integrated the first version and are now working on the second. This month, we're developing the Boost system and Tap system. The mailing system for our bot has already been completed.
Client: For the Telegram bot, we've finished the invitation system. Regarding the game, our main focus has been on the skills and perks system. At this stage, we're testing and refining these features while also implementing Web3 functionality.
Web3. Mostly preparing to launch the Argy Bot.
PvE Enemies behaviour, skills and Perks - 04.08.2024
Backend: We're mostly concentrating on the admin system for PvE Enemies. Developing the admin part for balancing and creating the enemies in PvE. Also, developed the admin part of the telegram bot game.
Client: Currently concentrating under the upgrades in Inventory, additional Lyouts and additional Web3 integration.
Web3: Passed the KYC for our smart contract. Working under the New iteration for the telegram bot game.
PvE Enemy Deck, Upgrades and Mastery system - 14.06.2024
Backend: Mostly worked on Mastery and PvE system. Now concentrating ont he most difficult and important system - Enemies deck for every Stage, Enemies skills, Weapon and so on.
Client: Currently working on additiona AI system, to make PVE more fasciniting for players. Finishing the Champions, heroes and items progression system (rarity, level up and mastery).
Web3: Polishing the Web3 widget and website and filling it with the content. Working on the telegram bot game.
PvE progression, Upgrades and Skill system - 30.05.2024
Backend: We've odified some data to upgrades Champions, Heroes and Weapon. We're creating skill generator system, to more conveniet skill system generation that will be done by our Game Designers. Also, adding some more data to store about the progression in PvE.
Client: Now, the game has PvE progression, and player can progress through the storyline. The game divided on the Parts, and each part has certain number of levels. Once, player finishes the part, the game opens the special Challenges. We're mostly concentrating now on the Skill system, since skills are the most crucial part of the battle.
Web3: We're finalizing our work on the Widget and soon, it will be available to the community.
Deck and base skill system - 14.05.2024
Backend: We've developer an API for player's deck. Now, player can choose what Champions and Heroes will go to the battle. Player can form the line in the deck and create so-called build or "hand". And of course, it affects on the outcome of the battle. Also, we've reworked a bit upgrade system and made many improvements.
Client: We've finished champions and heroes creation, based on the API. Player can form the deck based on the Champions and Heroes player has. We have created base skill system. Now, we're creating the new skills and start from the most important one: Control and Attack. Control is when you change some Stones of certain colors to One that important for you. And Attack is pretty simple, your Champion or Hero deal Magic damage to the chosen enemy.
Web3: We're working on creating Web3 widget on our website, so any user could access and buy tokens.
Champions/Heroes/Items Entities and Upgrades - 18.04.2024
Backend: We've developed an API for account creation that is now integrated with the blockchain. This integration allows all Web3 transactions within the game to be conducted on the blockchain. Currently, users can not only create Champions, Heroes, and Items, but also upgrade them, set prices for upgrades, and modify their stats in accordance with the balance table. As of today, any game entity can be upgraded, with changes to its stats reflecting the updates in the balance table.
Client: We are finishing the champions and heroes creation and connecting them with the API. Also, we have fully done the UI of Authorization, Registration and Wallet creation. Now, we're working on the Main UI and will start inventory for champions, deck system and upgrades, once we will test and be sure about the battle system.
Web3: We're working on the special widget for our website for token sale.
Match3 Rules and Replication Commit - 22.03.2024
Backend: We have created admin part for our game. Additionally created Champions, Heroes and Gear part. Now we can create all those entities on our backend with API for our game. Additionally, we've started special system that will help us to communicate with our Web3 server. Now Web3 and Game backend servers are communicating with each other, it means, that when user joins the game, our game will translate all necessary data to Web3.
Client: The game is fully prepared to start integrating the Api part. We're done the special Rules and Match3 desk. Those rules are prepared to be replicated on Game backend. Now mana, attacks and all other subsystems are fully integrated in the Match3 part. It means, that now you can deal damage, collect mana. Next part is to integrate all champions and heroes part via api.
Web3: We have launched our token sale! We're finishing additional authorisation API methods, so our game will be transparent to Web3.
Champions and Heroes Commit - 28.02.2024
Backend: We have finished authorization and registration in our game. Now, when you first join the game, backend will assign the special playerID. We have started working on champions and heroes system on the backend. We have to do a lot of stuff before we will start creating api for the client.
Client: We're mostly working on the Match3 mechanic and base architecture. On the one side it looks like that this mechanic is pretty simple, but in deep dive, we should care and balance between interesting game and its simplicity.
Web3: We have created smart contract for token and tested it. And started working on wallet integration, backed and api.
Init Commit - 13.02.2024
Backend Architecture: Right now, we're working on a really big ecosystem. We need to make sure everything is built in a way that’s easy to expand and update. So, we're focusing on creating a backend architecture that's both scalable and flexible. This will let the Argy Bargy Ecosystem grow easily in whichever direction we decide to take it.
Client Architecture: We're using Unity to develop the game and are setting up the architecture and frameworks we'll be working with. It’s also important for us to have the best testing tools for our game designers and artists. Plus, we want to make sure that when we start adding Web3 features, the client will be easy for Web3 developers to get into.
Web3: We are deeply engaged in the comprehensive development of the web3 aspect of our project, meticulously considering both the underlying logic and the intricate gameplay mechanics. The smart contract for our $ARGY token has been finalized, and we are now advancing to the next critical phase of conducting a thorough audit to ensure its security and functionality.
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